Saturday, December 31, 2005

Review of EffectsLab Pro

Before I review this software I would like to remind everyone that fancy special effects don’t make bad movies better and if you are using a free NLE (non-liner editor) like Windows Movie Maker 2 or something money spent on a good NLE like Adobe Premiere would be a far better use for your money. I would also like to state that I firmly believe that the best effect should not be obtrusive. They should blend into the movie and look just like the footage it self. Overall people should not wonder how the effect was achieved while watching the film, they should be wondering how the film is going to end.

So starts the review:

Price brake down
EffectsLab DV - $ 111.78
EffectsLab Pro - $ 154.78

These prices do not have discounts from older upgrading programs so if you do own some other FXhome software theses prices will be reduced.

Stock footage:
When EffectsLab Preview came out many people complained because it
was more difficult to learn then Alam (FXhome’s older effects software), and because initially they could not use the stock footage plug-ins that had been made for the older program. With the final release of EffectsLab came an input image stream option had been added so you could just use the raw images that are in the older Alam plug-ins if you so desire to use those effects, you can also use avi and QuickTime stock footage. The interface for handling stock footage works just about the same as Alam, for those that did not have the older software here is an explanation: You have four animate-able corners on the given effect, you can, if you so choose just move the explosion (or whatever) where you want it and let it play out in that place, however if the footage is moving you can use the four corners to move squish and do whatever you jolly well like. Once you have finished animating the effect on the footage you then apply masks where needed.

Masking:
For example if an explosion in on a truck that goes under a bridge and the camera is a birds eye view it will need to disappear as it moves under. On the older Alam software you only could use a basic square as a mask and when I used it to add rain to my film Trinket I had at some shots with over 20 separate masks! On the new software you now have a freehand tool that will give you hundreds of points if you so desire. Masks can be applied to all the effects in EL.


Neon Lights:
Neon lights are basically the old light saber effects; however they are much more versatile then
the old Alam light sabers. They have two modes, freehand and 4 point. Freehand allows you to make just about any shape you could want, I find this particularly useful in creating sweet lasers, I used this in my film Robot Turkey. The 4 point lights have additional attributes allowing you to adjust the hilt and tip to your satisfaction.

Optics:
The optics is the thing I have played the least with in EL, and lets you to create sun flares and lots of nice little sparkles. It allows you to
combined glowing lights to rays and flares and with a little time can give shiny results.

Gun flash:
No longer is gun flash effects locked onto a 2 dimensional plane, EL’s new flash effect can be rotated in every direction. When you first create a flash you have a basic glow which you can reshape to your needs using the controls. By adding textures you can create far more realistic looking flashes and add as many side ejections as you deem necessary. You can also use it to create glow for engines in space craft, combined with the partial generation this could be very convincing.

Particles:
Perhaps my favorite effect in EL is the particle generation. You can create: fog, smoke, snow, rain, heat haze and more with this tool. Particles can be generated from a point or a box. You control the size, velocity, animated transparency, color, size, texture, and how much gravity will affect them. To get the desired effect you tend to have to fiddle with it quite a bit, but the freedom of not being locked to stock footage is very helpful

Grading:
Every kind of effect can be graded using built in tools so it will match the footage you are adding it to. Contrast can be adjusted, blur can be added.

Presets:
One of the most useful additions to this software is the presets, if you plane to use an effect over and over again you can turn it into a preset which you can find in a drop down menu under the type of effect it is. You can also download presents made by other FXhome users and upload your own. All presets available are moderated and ranked so that the available downloads have had some quality control.

Here is an image I created, I took a clay puppet on a black background, and applied a harsh black and white preset. Then I made a copy of the footage and mask out everything but the vest and did some color grading on it. I then applied some heavy rain which I made with the particle generator.

Here is a dream filter someone uploaded at FXhome.


Why would any one need the Pro line?

Is the Pro version worth the $40 extra? I guess that depends on what you need. If you just need some light sabers, lasers, and a few gun blasts on DV resolution then I would say pro is not for you. However if your footage is high definition and you need some advanced grading effects, particle displacements, and might I add the very nifty looking but for the most part impractical gleam tool. Pro line is for you. If you need effects that either line can create it is much easer to use then Photoshop or other tools made for messing with still images and I would recommend checking out the demo and reading through the manual. Don’t buy it without trying it, that’s why there is a demo, I personally feel like it is worth the money I spent on it.

Hopefuly in a few days I'll get a review up on CompositeLabs Pro

Thursday, December 29, 2005

Swordplay

Well just the other day I received a lesson in stage swordplay where I was walked through the basic attacks and parries. I’m sure I forgot most of them however my favorite method of learning is to do and then to read how it’s done. Later I will get a hold of some diagrams explaining what I have done and they will make far more sense having gone through many of them myself.

Hopefully I’ll also be able to round up everyone for a holiday voice acting session as all my actors should be done with Christmas plays or back from collage. I’ll try to bring a camera to the session so I can upload some nice pictures.

Some of you who have read my blog at Animate Clay will recall the last post was a plea for help as I was unable to afford Effects and Composite Labs Pro, which I need as my movie is being shot in glories high definition. However things have changed for the better and I now own both of these excellent programs and I may write a review on them later once I have a better understanding of them.

Wednesday, December 28, 2005

Tales from the Crypt, a short history.

Well I've finally done it. I've broken down and created a blog for the world to see. Or perhaps it's more of a plog as I will be logging the production of my current stop motion film, “The Vampire from Beyond the Crypt”. If you have never read my makeshift blog over at the www.animateclay.com forums then I advise you visit here to get caught up on the whole of my activities. But if you do not have the time I will do my best to give a brief overview for the start to my present situation.

It all started around Christmas time last year, on the 14 of December. Brian, Hugh, and I had finished our stop motion monstrosity “Attack of the LEGOs: Revenge of the Order of Darkness”. About a year before that, on December of 2003 my good friend and writer Robert had come up with an idea for a movie that we very much wanted to make, but did not dare trust ourselves with the project. But upon finishing the LEGO stop motion with my other friends the idea occurred to me that we could do Robert’s idea with clay. I did not realize how bad I was at stop motion at the time but the idea of a stop motion movie seemed much safer then making a live action, just because I had done it before, finished the project and knew the ropes.

So it was decided that I would do a test and make a short clay-mation film. If this project turned out to be crap I would abandon stop motion and pursue a career in computer programming or something all together less stupid then stop motion. However Trinket was quite the success, people who owned stores told us (Robert and I) how much they hated the woman, we won third place in a small film festival, which I think was a feat in itself as Trinket had almost no plot, and we ranked #1 in the FXHome cinema for about 20 days. After finishing we began to look into making our dream project, which we planned to be somewhere between 20 and 30 minuets. However I did not want to jump into a project of that size just after a test that only had a 1 minuet and 25 seconds of animation. That was a rather big leap. I was kicking around the idea of a short vampire film at the time. I really wanted to push my lighting and I felt that a film with a vampire setting could give lots of room for experimentation. So I made the very first concept bust of the vampire who would become the villain of our little tale.

As you can see it is far closer to Bela Lugosi then to today’s chicks with pointy teeth in tight leather. We feel that vampires have a very dignified yet comic air surrounding them and could never take a film about them seriously.